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Post by nashville on Mar 20, 2007 12:54:25 GMT -5
Hi there,
Could someone please explain to me how this 200 roster moves/season is applied, and how it is tracked?
I understand it includes active/bench moves within your roster, correct?
But, the bench/farm moves are not counted, and are limitless, right? As well as FA acquisitions? It's only when you move a new player to your active roster that it counts against the total?
Also, is there a deadline for roster moves, or does this apply right through the playoffs?
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Post by chgorman on Mar 20, 2007 17:34:13 GMT -5
Hi there, Could someone please explain to me how this 200 roster moves/season is applied, and how it is tracked? I understand it includes active/bench moves within your roster, correct?But, the bench/farm moves are not counted, and are limitless, right? As well as FA acquisitions? It's only when you move a new player to your active roster that it counts against the total? Also, is there a deadline for roster moves, or does this apply right through the playoffs? As far as I understand the rule, it's the opposite of what you're thinking here, i.e. you can take guys in and out of your active roster however often you want with no limits, and move guys up and down to your farm team with no limits (other than they have to stay on your farm team for at least 10 days once you send them there, and viceversa) but add/drops, regardless of whether the guy is being added to your farm team or your regular team, count toward the 200 transaction limit. I've never been in a Yahoo pool before, always used SportsLine, but if it's anything like SportsLine, the site keeps track of add/drops, and thus Derek can keep track of the number of moves each team has made that way. As far as I know, there's no transaction deadline. This is my understanding of the rules based on how it's worded in the rules thread, but I could be wrong, in which case please correct me Derek. Hope this helps.
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Post by Los Angeles Kings on Mar 20, 2007 17:44:30 GMT -5
Yeah, I'm certain it's a maximum 200 add/drops and trades.
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Post by chgorman on Mar 20, 2007 17:48:44 GMT -5
As far as I understand the rule, it's the opposite of what you're thinking here, i.e. you can take guys in and out of your active roster however often you want with no limits, and move guys up and down to your farm team with no limits (other than they have to stay on your farm team for at least 10 days once you send them there, and viceversa) but add/drops, regardless of whether the guy is being added to your farm team or your regular team, count toward the 200 transaction limit. I've never been in a Yahoo pool before, always used SportsLine, but if it's anything like SportsLine, the site keeps track of add/drops, and thus Derek can keep track of the number of moves each team has made that way. As far as I know, there's no transaction deadline. This is my understanding of the rules based on how it's worded in the rules thread, but I could be wrong, in which case please correct me Derek. Hope this helps. Ooops, I think I'm wrong on a couple things. Looks like moving a player from your team to your farm (and vice versa) DOES counT towards your limit, however dropping somebody from your farm and adding somebody else directly to your farm doesn't... or something like that. Also, it's only 7 days, not 10 days that guys have to stay on your team or farm once you move them there. I dunno, I'm confused myself now, so may be best to wait for Derek to clarify, lol.
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Post by nashville on Mar 20, 2007 18:11:31 GMT -5
So we can cycle our players in and out of our C, LW, RW, etc positions? I thought it was designed so people could only do that a certain amount of times.
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Post by chgorman on Mar 20, 2007 18:48:24 GMT -5
So we can cycle our players in and out of our C, LW, RW, etc positions? I thought it was designed so people could only do that a certain amount of times. Hmm... I'm not really sure anymore. I thought it was designed so that you couldn't constantly cycle FA's through your lineup and literally have a full lineup every night, but maybe you're right. IMO, if you already have a guy on your regular team, you should be able play him anytime you have the opportunity to i.e. any time he has a game, (assuming you have an open active roster spot for him), but you SHOULDN'T be able to constantly cycle FA's through your lineup every day so that you have a full lineup every single night. Using my team as an example, I feel I should be allowed to play Lang every time he has a game, assuming I have and open center spot for him (i.e. neither Savard nor Nylander is playing that night, or they have a lousy matchup or are slupming) , however, I shouldn't be allowed to drop Lang to pick up X player who has a game next night, just fill my active roster, then drop X player for Y player the next day because I can fit Y player into my lineup theat night to give me a full lineup, then pick Lang back up the next day because he plays that night and I can fit him into my lineup to give me a full lineup, and so on and so on, constantly doing that everyday. If it so happens that the schedule works out that you can have a full lineup every night without having to make and add/drop to do so, then that's just a lucky coincidence and should be allowed, but you shouldn't be able to make infinite add/drops to make sure you have a full llineup every night, which is what the limit is for, I think. Make sense? With daily lineups, I can't really see the point on having a limit on activating and benching guys. If that's the case, might as well just go to weekly lineups. Derek....? Help! Lol
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Post by Minnesota Wild on Mar 20, 2007 19:07:30 GMT -5
The 200 moves are for free-agent additions and minor league call-ups. I did it just to make sure people aren't cycling players through their rosters as rentals. Yahoo keeps track of all the moves you make through out the year so that will keep track of the number. So:
- Yes, minor league transactions count against your number - Yes, there is unlimited cycling of players into your lineup (C/LW/RW/D/G) - Players must stay on your minor league team for 7 days once sent down to further discourage the cycling of players in and out of your regular roster
Sorry if this came off as a little confusing, definitly let me know if you have any other questions.
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Post by Minnesota Wild on Mar 20, 2007 19:23:47 GMT -5
A question was just brought up that I'd like to address real quick. Just to clarify, if you drop a guy from your farm team and add a new guy to the farm it does not count against your 200 transactions. Furthermore, if you drop a guy from the farm and add a new guy to the farm, that guy does not have to sit on your farm for 7 guys before being called up as a player that was sent down would need to. So if you add a guy from free-agents to your farm team, he can be called up immediately.
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Post by Washington Captals on Mar 20, 2007 22:38:53 GMT -5
You might want to just make it 100 moves. That is plenty I have found and I believe that is the max yahoo allows anyway. I mean you can always reset it but you might as well make it the max of 100. That is still plenty.
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Post by Minnesota Wild on Mar 20, 2007 22:47:51 GMT -5
You might want to just make it 100 moves. That is plenty I have found and I believe that is the max yahoo allows anyway. I mean you can always reset it but you might as well make it the max of 100. That is still plenty. I don't believe Yahoo has a max build in because in my other dynasty we had it set at 150 and one guy hit the max. Our first year this rule was not in place and he had 250 moves. If allowed, I think 200 is a good number, I know most likely nobody will come close to even touching it which is fine with me. I just want it in place for reasons I have stated earlier.
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Post by Washington Captals on Mar 20, 2007 22:51:38 GMT -5
Nah I just checked in my yahoo league and it is 100. You can of course reset for people if you want. I just figure since that is a max it would be easy to leave it there. But itz up to you.
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Post by Minnesota Wild on Mar 20, 2007 22:54:12 GMT -5
Nah I just checked in my yahoo league and it is 100. You can of course reset for people if you want. I just figure since that is a max it would be easy to leave it there. But itz up to you. So what happens then? You're just automatically locked or what? I'm not sure how this was avoided in my other league.
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Post by Washington Captals on Mar 20, 2007 22:56:26 GMT -5
Yeah you are locked from making pickups. But your commish can just set a teams moves totals to whatever he wants. So if that happens you can just role a teams total back to 0 if you want. Although I just see it as easier and a little more strict on even semi-streaming to just leave it at 100. But again if you want to just reset for teams that is coo. I don't really care lol. Just don't be surprised if some teams use the max moves to semi-stream lol. Hope not!
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Post by nashville on Mar 22, 2007 13:33:13 GMT -5
I think it should be kept at 200. I've specifically drafted more productive vets to cycle into my lineup based on injury, etc.
Like I said when there was discussion about reducing the number of defensemen on the roster - you simply can't hold the draft before the rules are finalized. Draft selections are made based on a strategy to win, within the framework of rules the league has set out.
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Post by chgorman on Mar 22, 2007 13:47:45 GMT -5
Agreed. If there needs to be a change made, we'll make it after the season, but gotta go with what we originally agreed on for now.
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